티스토리 뷰
1. NDC
This coordinates is used by developers to construct their geometries and transform the geometries in vertex shader via model and view matrices.

2. Framebuffer Coordinate (Viewport Coordinate)
When we write into attachment or read from attachment or copy/blit between attachments, we use framebuffer coordiante to specify the location.

3. Texture Coordinate
when we upload texture into memory or sample from texture, we use texture coordinate.

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