티스토리 뷰

🕹️ 실습 (3D Combat)

UI 캔버스 크기 맞추기

보스 HP UI

// HP_Mino.cs

public float hp;
public float hp_Cur;

public Image hpBar_Front;
public Image hpBar_Back;

public GameObject mino;

string deathStr = "death";

void Start()
{
    hp_Cur = hp;
}

void Update()
{
    SyncBar();
}

void SyncBar()
{
    hpBar_Front.fillAmount = hp_Cur / hp;

    if (hpBar_Back.fillAmount > hpBar_Front.fillAmount)
    {
        hpBar_Back.fillAmount = Mathf.Lerp(hpBar_Back.fillAmount, hpBar_Front.fillAmount, Time.deltaTime);
    }
}

private void OnTriggerEnter(Collider other)
{
    if (other.gameObject.CompareTag("Col_PlayerAtk"))
    {
        hp_Cur -= Random.Range(100, 500);

        if (hp_Cur <= 0)
        {
            mino.GetComponent<Minotaurs>().anim.Play(deathStr);
            GameObject go = GameObject.FindGameObjectWithTag("HPBar_Boss");
            if (go != null)
            {
                go.SetActive(false);
            }
            Destroy(mino, 2);
        }
    }
}

플레이어 HP

//BillBoard.cs

private Transform camTransform;

private void LateUpdate()
{
    camTransform = Camera.main.transform;

    transform.LookAt(transform.position + (camTransform.rotation * Vector3.forward));
}
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